Riot Games just revealed Teamfight Tactics Patch 12.6 which includes changes to combat recap interface, augments, traits, bug fixes, attack damage and unit changes.
You can find a full list of changes below for reference. Patch 12.6 is currently scheduled for Wednesday, March 30th 2022.
Teamfight Tactics Patch 12.6 Notes
By Rodger “MinionsRpeople2” Caudill
Combat Recap Interface Changes
-
Tab: Toggle combat recap
-
A: Toggle left opponent panel
-
S: Cycle between damage dealt, damage taken, and healing
Large Changes
Augments
-
You can no longer be offered 3 economy Augments in the same round
-
Time to choose 1st Augment: 45 → 43 seconds
-
Time to choose 2nd and 3rd Augments: 60 → 58 seconds
-
Time to choose Augments in Hyper Roll: 35 →33 seconds
-
Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
-
Electrocharge I: 60 → 50/65/80/95
-
Electrocharge II: 90 → 75/95/115/135
-
Electrocharge III: 120 →90/120/150/180
-
Luden’s Echo’s damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
-
Luden’s Echo I: 100 → 70/90/110/130
-
Luden’s Echo II: 150 → 100/125/150/175
-
Luden’s Echo III: 200 → 140/180/220/260
-
Innovator Heart Tier: Silver → Gold
-
Innovator Soul REMOVED
-
Share the Spotlight (Socialite) bonus stats percent: 125% → 100%
-
So Small (Yordle) Tier: Silver → Gold
-
So Small (Yordle) Dodge chance: 25% →30%
-
So Small (Yordle) now makes your Yordles smaller. They’re just so small!
Traits
-
Enforcer (2/4) piece → (3) piece
-
Enforcer stun duration: 3 seconds → 4 seconds
-
Hextech NEW: Now scales up based on the number of Augments in the Hexcore.
-
Hextech bonus Shield and Magic Damage per Augment: 20%
-
Hextech base Shield: 120/170/340/600 → 100/150/300/400
-
Hextech base Magic Damage: 15/30/60/120 → 15/25/50/80
Attack Damage Reduction
-
Caitlyn Attack Damage: 50 → 45
-
Illaoi Attack Damage: 70 → 60
-
Nocturne Attack Damage: 50 → 45
-
Twitch Attack Damage: 50 → 45
-
Camille Attack Damage: 50 → 45
-
Corki Attack Damage: 65 → 55
-
Quinn Attack Damage: 60 → 55
-
Rek’Sai Attack Damage: 60 → 55
-
Swain Attack Damage: 45 → 40
-
Talon Attack Damage: 50 → 45
-
Warwick Attack Damage: 50 → 45
-
Zyra Attack Damage: 50 → 40
-
Ekko Attack Damage: 65 → 55
-
Gangplank Attack Damage: 75 → 65
-
Gnar Attack Damage: 70 → 60
-
Lucian Attack Damage: 60 → 55
-
Miss Fortune Attack Damage: 60 → 55
-
Senna Attack Damage: 70 → 60
-
Vex Attack Damage: 50 → 45
-
Zac Attack Damage: 70 → 60
-
Alistar Attack Damage: 100 → 90
-
Draven Attack Damage: 75 → 70
-
Irelia Attack Damage: 80 → 70
-
Jhin Attack Damage: 90 → 85
-
Kha’Zix Attack Damage: 90 → 85
-
Sivir Attack Damage: 70 → 65
-
Vi Attack Damage: 80 → 70
-
Jayce Attack Damage: 90 → 85
-
Jinx Attack Damage: 88 → 80
-
Tahm Kench Attack Damage: 80 → 70
-
Zeri Attack Damage: 85 → 75
Units: Tier 1
-
Caitlyn Attack Speed: 0.75 → 0.8
Units: Tier 2
-
Swain Death’s Hand Damage: 225/300/450 → 250/350/500
-
Swain Death’s Hand Healing: 225/250/350 → 250/300/350
Units: Tier 3
-
Malzahar max Mana nerf: 30/60 → 50/80
-
Malzahar Attack Speed: 0.65 → 0.7
-
Malzahar Malefic Visions damage: 600/825/950 → 650/900/1025
Units: Tier 4
-
Irelia max Mana nerf: 0/30 → 0/40
-
Irelia Bladesurge base Damage: 75/100/600 → 60/90/550
Units: Tier 5
-
Galio Colossal Entrance base Damage: 150/225/9001 → 125/175/9001
-
Galio Colossal Entrance percent max Health Damage: 6% → 8%
-
Galio Colossal EntranceStun Duration: 1/1.5/10 → 1.5/1.5/10
-
Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 → 170/175/500
-
Jayce (Ranged) bonus Attack Damage: 45/70/1000 → 45/60/500
-
Silco Unstable Concoction buff duration: 6/6/6 → 6/7/10
-
Silco Unstable Concoction explosion radius is now double the size at 3 stars
-
Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
-
Zeri Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 → 10/20/40
Items
-
Edge of Night: Units who are stealthed can now attack and cast abilities
Small Changes
Augments
-
Component Grab Bag can no longer grant 3 of the same components
-
Cybernetic Shell I/II/III Armor: 30/45/60 → 25/35/50
-
Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
-
Golden Ticket chance for Free Reroll: 40% → 45%
-
High End Shopping bonus Gold: 5g → 8g
-
Lifelong Learning bonus Ability Power when you live: 2 → 3
-
Rich Get Richer starting Gold: 12 → 14
-
Sharpshooter (Twinshot) bounce reduced damage: 60% → 66%
-
Smoke Bomb (Assassin) Health threshold for activation: 60% → 70%
-
Tiny Titans is no longer available on Stage 4-6
-
Titanic Force bonus Attack Damage from max Health percentage: 3% → 2.5%
-
Woodland Trinket Clone Health: 300 → 360
-
Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% → 10%
Traits
-
Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% → 20%
-
Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 → 15
Units: Tier 1
-
Ezreal Mystic Shot Attack Speed boost per cast: 20% → 18%
Units: Tier 2
-
Corki Bombardment Damage: 200/260/333 → 190/245/315
-
Rek’Sai max Mana buff: 60/90 → 60/80
-
Sejuani Health: 750 → 850
Units: Tier 3
-
Zac Yoink! Damage reduction: 50% → 60%
Units: Tier 4
-
Draven Spinning Axes Damage: 120/150/400 → 100/125/400
Double Up
Reinforcements
-
Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.
Player Damage
-
Player damage calculation adjusted; as a result, player damage has been slightly increased.
Traits
-
Context: Mercenary can give a team full loss-streak credit with only one member of the pair (the Mercenary player) taking losses. This effectively cuts the Health cost of loss-streaking with Mercenary in half, which makes Mercenary too powerful in the hands of experienced and coordinated pairs.
-
When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.
Mobile Corner
End of Game Screen Buffs!
-
Augments are now visible on the end of game screen!
Bug Fixes
-
NO CAP: Zeri is no longer capped at 1.0 Attack Speed
-
Death is the Cure: Renata’s poison should now always properly be removed after she dies
-
Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
-
Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
-
Irelia and Kha’zix will no longer target untargetable units with their Abilities
-
Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
-
Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
-
Dragon’s Claw no longer triggers against the first tick of Talon’s Ability
-
Tahm Kench will properly spit out or digest enemies in his belly when he dies
-
Double Up: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.