Riot Games reveals Teamfight Tactics Patch 12.6

 
Riot Games just revealed Teamfight Tactics Patch 12.6 which includes changes to combat recap interface, augments, traits, bug fixes, attack damage and unit changes.
 
You can find a full list of changes below for reference. Patch 12.6 is currently scheduled for Wednesday, March 30th 2022.
 

Teamfight Tactics Patch 12.6 Notes

By Rodger “MinionsRpeople2” Caudill

 

Combat Recap Interface Changes

  • Tab: Toggle combat recap
  • A: Toggle left opponent panel
  • S: Cycle between damage dealt, damage taken, and healing

Large Changes

Augments

  • You can no longer be offered 3 economy Augments in the same round
  • Time to choose 1st Augment: 45 → 43 seconds
  • Time to choose 2nd and 3rd Augments: 60 → 58 seconds
  • Time to choose Augments in Hyper Roll: 35 →33 seconds
  • Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Electrocharge I: 60 → 50/65/80/95
  • Electrocharge II: 90 → 75/95/115/135
  • Electrocharge III: 120 →90/120/150/180
  • Luden’s Echo’s damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Luden’s Echo I: 100 → 70/90/110/130
  • Luden’s Echo II: 150 → 100/125/150/175
  • Luden’s Echo III: 200 → 140/180/220/260
  • Innovator Heart Tier: Silver → Gold
  • Innovator Soul REMOVED
  • Share the Spotlight (Socialite) bonus stats percent: 125% → 100%
  • So Small (Yordle) Tier: Silver → Gold
  • So Small (Yordle) Dodge chance: 25% →30%
  • So Small (Yordle) now makes your Yordles smaller. They’re just so small! 

Traits

  • Enforcer (2/4) piece → (3) piece
  • Enforcer stun duration: 3 seconds → 4 seconds
  • Hextech NEW: Now scales up based on the number of Augments in the Hexcore. 
  • Hextech bonus Shield and Magic Damage per Augment: 20%
  • Hextech base Shield: 120/170/340/600 →  100/150/300/400
  • Hextech base Magic Damage: 15/30/60/120 → 15/25/50/80

Attack Damage Reduction

  • Caitlyn Attack Damage: 50 → 45
  • Illaoi Attack Damage: 70 → 60
  • Nocturne Attack Damage: 50 → 45
  • Twitch Attack Damage: 50 → 45
  • Camille Attack Damage: 50 → 45
  • Corki Attack Damage: 65 → 55
  • Quinn Attack Damage: 60 → 55
  • Rek’Sai Attack Damage: 60 → 55
  • Swain Attack Damage: 45 → 40
  • Talon Attack Damage: 50 → 45
  • Warwick Attack Damage: 50 → 45
  • Zyra Attack Damage: 50 → 40
  • Ekko Attack Damage: 65 → 55
  • Gangplank Attack Damage: 75 → 65
  • Gnar Attack Damage: 70 → 60
  • Lucian Attack Damage: 60 → 55
  • Miss Fortune Attack Damage: 60 → 55
  • Senna Attack Damage: 70 → 60
  • Vex Attack Damage: 50 → 45
  • Zac Attack Damage: 70 → 60
  • Alistar Attack Damage: 100 → 90
  • Draven Attack Damage: 75 → 70
  • Irelia Attack Damage: 80 → 70
  • Jhin Attack Damage: 90 → 85
  • Kha’Zix Attack Damage: 90 → 85
  • Sivir Attack Damage: 70 → 65
  • Vi Attack Damage: 80 → 70
  • Jayce Attack Damage: 90 → 85
  • Jinx Attack Damage: 88 → 80
  • Tahm Kench Attack Damage: 80 → 70
  • Zeri Attack Damage: 85 → 75

Units: Tier 1

  • Caitlyn Attack Speed: 0.75 → 0.8

Units: Tier 2

  • Swain Death’s Hand Damage: 225/300/450 → 250/350/500
  • Swain Death’s Hand Healing: 225/250/350 → 250/300/350

Units: Tier 3

  • Malzahar max Mana nerf: 30/60 → 50/80
  • Malzahar Attack Speed: 0.65 → 0.7
  • Malzahar Malefic Visions damage: 600/825/950 → 650/900/1025

Units: Tier 4

  • Irelia max Mana nerf: 0/30 → 0/40
  • Irelia Bladesurge base Damage: 75/100/600 → 60/90/550

Units: Tier 5

  • Galio Colossal Entrance base Damage: 150/225/9001 → 125/175/9001
  • Galio Colossal Entrance percent max Health Damage: 6% → 8%
  • Galio Colossal EntranceStun Duration: 1/1.5/10 → 1.5/1.5/10
  • Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 → 170/175/500
  • Jayce (Ranged) bonus Attack Damage: 45/70/1000 → 45/60/500
  • Silco Unstable Concoction buff duration: 6/6/6 → 6/7/10
  • Silco Unstable Concoction explosion radius is now double the size at 3 stars
  • Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
  • Zeri Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 → 10/20/40

Items

  • Edge of Night: Units who are stealthed can now attack and cast abilities

Small Changes

Augments

  • Component Grab Bag can no longer grant 3 of the same components
  • Cybernetic Shell I/II/III Armor: 30/45/60 → 25/35/50
  • Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
  • Golden Ticket chance for Free Reroll: 40% → 45%
  • High End Shopping bonus Gold: 5g → 8g
  • Lifelong Learning bonus Ability Power when you live: 2 → 3
  • Rich Get Richer starting Gold: 12 → 14
  • Sharpshooter (Twinshot) bounce reduced damage: 60% → 66%
  • Smoke Bomb (Assassin) Health threshold for activation: 60% → 70%
  • Tiny Titans is no longer available on Stage 4-6
  • Titanic Force bonus Attack Damage from max Health percentage: 3% → 2.5%
  • Woodland Trinket Clone Health: 300 → 360
  • Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% → 10%

Traits

  • Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% → 20%
  • Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 → 15

Units: Tier 1

  • Ezreal Mystic Shot Attack Speed boost per cast: 20% → 18%

Units: Tier 2

  • Corki Bombardment Damage: 200/260/333 → 190/245/315
  • Rek’Sai max Mana buff: 60/90 → 60/80
  • Sejuani Health: 750 → 850

Units: Tier 3

  • Zac Yoink! Damage reduction: 50% → 60%

Units: Tier 4

  • Draven Spinning Axes Damage: 120/150/400 → 100/125/400 

Double Up

Reinforcements

  • Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.

Player Damage

  • Player damage calculation adjusted; as a result, player damage has been slightly increased.

Traits

  • Context: Mercenary can give a team full loss-streak credit with only one member of the pair (the Mercenary player) taking losses. This effectively cuts the Health cost of loss-streaking with Mercenary in half, which makes Mercenary too powerful in the hands of experienced and coordinated pairs. 
  • When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.

Mobile Corner

End of Game Screen Buffs!

  • Augments are now visible on the end of game screen!

Bug Fixes

  • NO CAP: Zeri is no longer capped at 1.0 Attack Speed
  • Death is the Cure: Renata’s poison should now always properly be removed after she dies
  • Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
  • Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
  • Irelia and Kha’zix will no longer target untargetable units with their Abilities
  • Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
  • Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
  • Dragon’s Claw no longer triggers against the first tick of Talon’s Ability
  • Tahm Kench will properly spit out or digest enemies in his belly when he dies
  • Double Up: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.