Riot Games today have some more exciting news around Teamfight Tactics: Fates with more details around the champion roster, traits and spells with the Fates Cheat Sheet.
CHAMPION |
COST |
TRAIT |
SPELL DESCRIPTION (*Numbers subject to change) |
Nami |
1g |
Enlightened Mage |
Nami traps the closest enemy in a bubble, dealing 150/250/350 magic damage and stunning them for 2/3/4 seconds. |
Morgana |
4g |
Enlightened Dazzler |
Morgana hallows the ground beneath her target, dealing 400/600/2000 magic damage to enemies within over 5 seconds and shredding 20/40/60 magic resistance over the duration. Morgana restores 10/20/30% of the damage dealt. |
Irelia |
3g |
Enlightened Divine Adept |
Irelia launches a barrage of blades infront of her, dealing 200/400/800 magic damage and applying on-hit effects. Enemies hit are disarmed for 2.5/3/3.5 seconds. |
Janna |
2g |
Enlightened Mystic |
Janna shields the 2/3/4 lowest health allies for 150/225/350 for 4 seconds. Shielded allies gain 15/30/50 Attack Damage for the duration. |
Fiora |
1g |
Enlightened Duelist |
Fiora enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing 200/300/450 magic damage to a nearby enemy and stunning them for 1.5 seconds. |
Talon |
4g |
Enlightened Assassin |
Talon stabs his target, critically striking them for 300/400/500% of his attack damage. (Total: @TooltipADBonus@) If this kills them, Talon becomes unstoppable, untargetable, and invulnerable while he leaps to the enemy who’s done the most damage this round and gains 10/15/25 mana. |
Evelynn |
3g |
Cultist Shade |
Evelynn deals 200/300/400 magic damage to up to 3 nearby enemies, then teleports away. The damage is increased by 300/400/500% against targets below 50% health. |
Elise |
1g |
Cultist Keeper |
Elise transforms into a spider, gaining 35/45/60% maximum health and causing her attacks to restore 40/70/100 health. |
Twisted Fate |
1g |
Cultist Mage |
Twisted Fate throws three cards in a cone that deal 225/350/550 magic damage to each enemy they pass through. |
Kalista |
3g |
Cultist Duelist |
Passive: Kalista’s spears remain in her target, each one capable of dealing 3/4/5% of the target’s max health in true damage when she removes them. Kalista will remove the spears when doing so would kill the target. |
Pyke |
2g |
Cultist Assassin |
Pyke dashes behind the furthest enemy, creating an afterimage that deals 150/200/250 magic damage and stuns enemies it passes through for 1.5/2/2.5 seconds. |
Jhin |
4g |
Cultist Sharpshooter |
Passive: Jhin converts each 1% of bonus attack speed he has into 0.8 attack damage. Every fourth shot, Jhin deals 244/344/4444 bonus damage. |
Aatrox |
4g |
Cultist Vanguard |
After a brief delay, Aatrix pulls in the 1/2/3 farthest enemies then slams the ground, dealing 300/600/1200 magic damage to all adjacent enemies. |
Zilean |
5g |
Cultist Mystic |
Zilean grants the 1/2/3 highest star-level allies immortality. Upon death, they lose all negative effects and revive with 400 health after 5/4/3 seconds. This effect can trigger any number of times each combat, so long as another ally is alive. |
Wukong |
1g |
Divine Vanguard |
Wukong slams his target with his staff, dealing 250/300/350% of his Attack Damage as physical damage and stunning them for 1.5/2/3 seconds. |
Jax |
2g |
Divine Duelist |
Jax dodges all incoming attacks for 2 seconds, then strikes all nearby units, dealing 175/325/500 magic damage and stunning them for 1.5 seconds. |
Lux |
3g |
Divine Dazzler |
Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take 200/400/600 magic damage and are stunned for 1.5/2/2.5 seconds. |
Lee Sin |
5g |
Divine Duelist |
Lee Sin punches his target, dealing 500/800/2000 magic damage, knocking them back to the edge of the battlefield, and stunning them for 4/6/10 seconds. Any enemies the target collides with during the knockback are also dealt half the damage and stunned for 1.5 seconds. |
Tahm Kench |
1g |
Fortune Brawler |
Tahm Kench ignores 20/35/60 damage from all sources. |
Jinx |
3g |
Fortune Sharpshooter |
Jinx’s next attack fires a rocket, stunning her target for 1.5 seconds and dealing 200/350/800 magic damage to her target and all adjacent enemies. |
Annie |
2g |
Fortune Mage |
Annie blasts a cone of fire dealing 300/400/700 magic damage to enemies in front of her, then creates a shield with 400/600/800 health for herself for seconds. |
Sejuani |
4g |
Fortune Vanguard |
Sejuani sets off a giant firecracker. After a short delay, enemies caught within are dealt 100/175/250 magic damage and stunned for 2/4/6 seconds. |
Maokai |
1g |
Elderwood Brawler |
Maokai smashes enemies infront of him, dealing 175/300/425 magic damage and slowing their Attack Speed by 50% for 3 seconds. |
Veigar |
3g |
Elderwood Mage |
Veigar blasts the lowest health enemy with a burst of energy, dealing 350/550/850 magic damage. If this kills the target, Veigar permanently gains 1/3/9 spell power. |
Lissandra |
1g |
Moonlight Dazzler |
Lissandra hurls a dagger at her target’s location, exploding into many daggers on contact with an enemy or when it reaches its destination. The initial dagger deals 200/400/600/1000 magic damage, and all enemies hit by the dagger explosion are dealt 100/200/300/500 magic damage. |
Diana |
1g |
Moonlight Assassin |
Diana shields herself against 150/250/350/550 damage over 4 seconds and summons 3/4/5/7 orbs to orbit around her. These orbs explode for 60/80/100/140 magic damage when they contact an enemy, refreshing her shield when the final one explodes. |
Aphelios |
2g |
Moonlight Hunter |
Aphelios summons a turret for 5/7/9/15 seconds. An extension of his will, the turret counts as Aphelios himself when it fires and deals damage, and dies when he dies. |
Sylas |
2g |
Moonlight Brawler |
Sylas lashes his chains out in a 3 hex line, dealing 100/200/300/500 magic damage to enemies hit and increasing the cost of their next spell by 40%. |
Zed |
2g |
Ninja Shade |
Passive: Every third attack, Zed deals 50/90/150 bonus magic damage and steals 20/33/50% of the target’s current Attack Damage. |
Kennen |
3g |
Ninja Keeper |
Kennen summons a storm around him, dealing 200/375/550 magic damage over three seconds and stunning enemies inside of it for 1.5 seconds. |
Akali |
3g |
Ninja Assassin |
Akali throws kunai at her target, dealing 140/260/380 magic damage. |
Shen |
4g |
Ninja Adept |
Shen dashes past his target, shielding himself against 500/1000/2000 damage and taunting all adjacent enemies for 3 seconds. |
Vayne |
1g |
Dusk Sharpshooter |
Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals 50/100/175 bonus true damage. |
Riven |
4g |
Dusk Keeper |
Riven dashes and shields herself for 200/350/1200, then slashes forward dealing 100/150/600 magic damage to nearby enemies. Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals 300/500/1500 magic damage. |
Thresh |
2g |
Dusk Vanguard |
Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against 250/400/600 damage for 4 seconds. |
Cassiopeia |
4g |
Dusk Mystic Dazzler |
Cassiopeia releases a cone of magic energy towards her target, dealing 100/200/1000 magic damage to all enemies hit, stunning them for 2.5/3/5 seconds, and causing them to take 10% increased damage while stunned. |
Lillia |
5g |
Dusk Mage |
Lillia casts a magical lullaby, causing 2/3/10 waking enemies with the highest current health to fall asleep for 5 seconds. Enemies will awaken if they take 450/700/1500 damage while sleeping, causing an additional 250/500/1000 magic damage. |
Yasuo |
1g |
Exile Duelist |
Yasuo strikes forward two hexes, dealing 200/225/250% of his Attack Damage as physical damage and applying on-hit effects. |
Teemo |
2g |
Spirit Sharpshooter |
Teemo fires a dart at his target that explodes into a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take 200/350/500 magic damage over 2.5/3/4 seconds and are blinded for the duration. |
Yuumi |
3g |
Spirit Mystic |
Yuumi dashes next to a low health ally, healing them for 30/50/70% of their missing health and granting them 40/60/80% attack speed for 5 seconds. She then repeats this for the furthest ally. |
Kindred |
3g |
Spirit Hunter |
Wolf mauls Kindred’s target, dealing 200/375/650 magic damage and reducing healing by 50% to her target for 5 seconds, while Lamb leaps away from Kindred’s target. |
Ahri |
4g |
Spirit Mage |
Ahri channels, summing a large ball of spirit energy. After 1.5 seconds she lobs it at her target, dealing 400/700/1000 magic damage to all enemies within 2 hexes. |
Yone |
5g |
Exile Adept |
Yone strikes along a path in front of him, dealing 800/1300/9999 magic damage split between all enemies hit and knocking them up for 2 seconds. Enemies hit are marked for death, reducing their Armor and Magic Resist by 60%. |
Nidalee |
1g |
Warlord Sharpshooter |
Nidalee throws her Javelin at the furthest enemy, dealing 150/250/350 magic damage plus 25% per hex traveled. |
Garen |
1g |
Warlord Vanguard |
Garen spins his sword for 4 seconds, reducing incoming magic damage by 50% and dealing 360/585/810 magic damage to nearby enemies over the duration. |
Jarvan |
2g |
Warlord Keeper |
Jarvan strikes the furthest target within 3 hexes with his spear and pulls himself towards them, dealing 175/300/425 magic damage to units he passes through and knocking them up and stunning them for 1.5/2/2.5 seconds. |
Xin Zhao |
3g |
Warlord Duelist |
Xin Zhao sweeps around him, dealing 200/250/350% of his Attack Damage and Challenging enemies hit for 4 seconds. While an enemy is Challenged, Xin Zhao deals 100/150/250% increased Basic Attack damage to them, and takes 50% reduced damage from all other sources. |
Azir |
5g |
Warlord Keeper Emperor |
Azir charges foward with a wall of soldiers, knocking back enemies hit and dealing 250/400/550 magic damage. After thier charge, the wall of soldiers remain in place in front of azir for 3 seconds as impassable terrain. Any spearmen from the General trait will accompany Azir for the charge and position themselves to protect him afterwards. |
Hecarim |
2g |
Elderwood Vanguard |
Hecarim absorbs 160/280/400 health from each adjacent enemy over 2 seconds. |
Lulu |
2g |
Elderwood Mage |
Lulu makes a low health ally giant, granting them 400/600/900 bonus health and knocking up adjacent enemies near them for 1.5 seconds. |
Nunu |
3g |
Elderwood Brawler |
Willump bites his target, dealing 375/650/1200 magic damage. If Willump’s target has less Health than him before the bite, it deals an additional 50% damage and deals true damage instead. |
Ashe |
4g |
Elderwood Hunter |
Ashe gains 50/75/100% Attack Speed for 5seconds, and her Basic Attacks fire a flurry of arrows for 30/35/75% physical damage. |
Sett |
5g |
The Boss Brawler |
Sett grabs his target and slams them forward, dealing 30/40/100% of his target’s maximum health in magic damage to all enemies in a large area. Enemies further from the epicenter take less damage. |
Warwick |
4g |
Divine Brawler Hunter |
Warwick gains 150/200/500% Attack Speed, 40/40/100% Lifesteal, and moves faster for the rest of combat. While in this state, if Warwick scores a takedown he howls, fearing all adjacent enemies for 1.5/2/4 seconds. |
Ezreal |
5g |
Elderwood Dazzler |
Ezreal fires a barrage toward the enemy with the highest Attack Speed, healing allies it passes through by 200/300/5000 and granting them and 50% attack speed for 5 seconds, while dealing 200/300/5000 magic damage to enemies and slowing their Attack Speed by 50% for 5 seconds. |
Kayn |
5g |
Tormented Shade |
Kayn dashes towards a nearby group of enemies before slashing in a cirlce around him, dealing 300/600/1200 magic damage. Darking: Kayn restores 80% of the damage dealt. Shadow: Kayn deals an additional 5/10/20% of his target’s Maximum Health. |
Katarina |
3g |
Warlord Fortune Assassin |
Katarina channels for 2.5 seconds, throwing knives at 4/6/8 nearby enemies, dealing 750/1125/1500 magic damage over the duration and reducing healing by 50% to her targets for 3 seconds. |
Vi |
2g |
Warlord Brawler |
Vi’s attack blasts through her target, dealing 200/350/500 magic damage to all enemies in a cone and reducing their armor by 40/60/80% for 6 seconds. |