Riot Games just unraveled VALORANT Patch 4.07 that will include changes including new LATAM servers, weapon and store updates, new AFK detections and various bug fixes.
VALORANT Patch Notes 4.07 – The patch will go live at 9am on Wednesday 13th April.
SERVER UPDATES
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Added a new set of servers in Latin America, which should help with latency in that region
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Scheduled to turn on not long after 4.07 is live!
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WEAPON UPDATES
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Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
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Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
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Adds a slight cost to the decision to switch to burst firing mid-combat.
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You can still begin firing immediately while switching back to full auto/hip fire mode.
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Ability-based weapons* can now also be input-queued to equip after the current action
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*This includes: Chamber guns and ultimates for Neon, Jett, and Raze
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STORE UPDATES
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Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)
SOCIAL UPDATES
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Added new detections for different AFK-like behaviors in rotating game modes
BUGS
Agents
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Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
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Fixed a bug where it was possible to defuse the Spike while channeling abilities
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Skye’s Seekers can once again break through the destructible doors on Ascent
Social
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Fixed a bug where comms-restricted players could not listen to team voice chat
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Fixed a bug where players were not always immediately removed from the game after being banned
Competitive
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Fixed a bug that was causing performance bonuses to show at incorrect times
Gameplay Systems
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Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon