Massive Warframe update on Playstation 4

2013.11.21 - Warframe - Update 11 v3

New environments, Warframes and more… Tons of new content, all for FREE!

Warframe is now available on PS4 in Europe and “Update 11″ has just released on the PS4 across Europe and North America. “Update 11″: Valkyr unleashed, is loaded with new environments, Warframes, weapons, and more – including the introduction of the new Berserker Warframe – Valkyr.  We have listened to the Warframe community at large and implemented tons of their feedback into this update.  Below is the full list of what’s new in this update.
 
Additions:
New Warframe: Valkyr
Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!
 
New Weapons:
“Tigris” Tenno Double-Barrel Shotgun (Primary)
“Cestra” Corpus Mini-gun (Secondary)
“Lecta” Corpus Whip (Melee)
 
New Prime Gear:
Ember, Glaive, and Sicarus!
Find it all in the Void Today or through Prime Access (coming soon)
 
Sprint is no longer needed to initiate a Wall-Run
New Customizations: Warframe Skins for the first 8 Warframes!
New Decorations for the Dojo (Including a Trading Kiosk!)
New Tile Set: Corpus Gas City
New Enemies: 3 Corpus enemy types to seek and destroy!
New Boss: Sargus Ruk (Grineer)
New Boss: Alad V & Zanuka (Corpus)
New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin!
New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)
New Damage Model 2.0! More information here: https://forums.warfr…n-on-damage-20/
New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!
New Resource Drone: collects crafting materials from planetary systems!
Added option to opt-in to Nightmare nodes
Added new icon for Boss nodes on the star chart
Players can now copy other players’ mission votes by clicking on the squad info panel.
 
Changes:
-Removed the Railgun MOAs from the Mastery Rank 1 Challenge
-Players can now mark Waypoints in game with the DUALSHOCK®4 wireless controller
-Players can turn Transmission Messages ON/OFF for the DUALSHOCK®4 wireless controller in the Options Menu
-Full on-screen map: During gameplay to view the overall level map as you uncover it through exploration by pressing the touch pad button
-Improved Main Menu navigation to include the Codex and Inbox
-Players can now access the Arsenal when in a lobby
-Remote Play control bindings are now displayed in game
-Players can now toggle crouch/slide to hold
-Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!
-Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level
-Sentinels now come with a default amount of armor
-Removed co-op doors from survival missions
-Time between Defense waves has been reduced to 6 seconds
-Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):
  – Oracle
  – Barracks (Moon, Mountain, Storm, Shadow)
  – Research Labs (Bio, Energy, Chem)
-Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
-Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system
-2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less
-Improved sound-ducking mixes
-Changed Europa planet description so that it wasn’t the same as Eris
-Added new icons for Sentinel weapons
-Switched the Prova to use Machete animations and finishers
-New space skybox added to the Grineer Galleon tile set
-Improved the sound for the Heavy Impact mod
-Audio improvements to some stealth finishers
-Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)
-Tuned conclave values for Brakk, Machete Wraith, and Obex
-Added sound for Galleon air lifts in Conclave map
-Stalker has been improving his melee combo techniques
-NPCs will no longer target Rescue agents
 
Fixes:
-Fixes put in to address severe cases of texture popping
-Fixed the Shield Damage Indicator will no longer flicker in the opening tutorial
-Fixed Log-In Rewards not appearing
-Fixed selling multiple instances of an item not working
-Fixed the Clan Message of the Day not appearing until returning from a mission
-Fixed the AI occasionally shooting their weapon after death
-Experimental camera fixes – camera does not collide with enemies or players to avoid annoying jitter.
-Fixed issue where only host could invite players into a Dojo
-Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions
-Fixed falling out of level in Mastery Challenge 7 costing a revive
-Fixed some navigation/design issues in new level connectors
-Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended
-Fixed various teleport issues that would result in “out of world” experiences
-Fixed Corpus Energy Rifle firing animation to match Clan Tech Tenno Energy Rifle (alternate between top and bottom barrels when firing)
-Fixed some missing materials identified in Corpus ship levels
-Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings
-Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack
-Fixed missing respawn volume in Dojo obstacle course
-Fixed some reported issues of flickering textures
-Fixed missing jump actions required by enemies in certain levels
-Fixed Jackal robot missile seeking offset
-Fixed Security Camera sounds not playing for clients
-Fixed names of Gradivus Dilemma trophies
-Fixed Grineer Scorpion to have proper in-game description
-Fixed issue with Kestrel and Glaive animations for holstering
-Fixed all reported/known issues of players falling through elevators
-Fixed ledge-mantling mid wall-jump causing you to keep your push velocity
-Fixed Rhino’s Iron Skin ability that granted invulnerability during oxygen loss
-Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)
-Fixed broken weapon recoil behaviour; it now works as intended
-Fixed Roller idle animation jittering
-Fixed “power in use” issue after using Banshee’s Sonic Boom ability
-Fixed Acrid weapon not doing damage over time
-Fixed Saryn’s Miasma ability to apply damage over time
-Fixed issue where Ciphers were being consumed twice on a single hack
-Fixed Nekros Soul Punch ability to ragdoll target NPCs
-Fixed Trinity’s Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well
-Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave
-Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation
-Fixed multiple issues with Infested enemy types related to map navigation
-Fixed high level enemies spawning in low-level defense missions
-Fixed private session countdown not starting after friend joins/selects mission

What is the nature of the Zanuka Project? Has Alad V finally developed technology that can defeat a Tenno? If this technology gets out, who will stop him?

We are thrilled to share The Profit – our brand new Warframe PS4™ Launch Trailer!

About Digital Extremes
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent development studios in the interactive entertainment industry. The Canadian-based developer has a rich history in developing some of the industry’s top first-person shooter and action games.  Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations — and continuing with such hits as Dark Sector®, BioShock® for the PlayStation®3 and the multi-player campaign of BioShock 2.  Most recently, Digital Extremes earned critical acclaim for the development of first-person shooter, The Darkness® II, based on the comic book series of the same name and the use of its proprietary technology, the Evolution Engine™.  The studio is currently developing the Free-To-Play action game, Warframe®.  For more information about Digital Extremes, visit the company website at www.digitalextremes.com.  To sign up for Warframe, visit www.warframe.com.

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