League of Legends and Teamfight Tactics Patch 12.9 just revealed

Riot Games just revealed League of Legends and Teamfight Tactics Patch 12.9. You can find the details below.

League of Legends changes includes the addition of Challenges going live, variety of buffs and nerfs to champions and items, MSI Clash 2022 tickets being available and a variety of bug fixes and QoL changes.

Teamfight Tactics changes include a Ruined Pengu Bundle, Gizmos and Gadgets Chibi Sale, various system changes and an array of buffs and nerfs.

The Patch is scheduled to go live on Wednesday 11th May. 

Teamfight Tactics Patch 12.9 Notes

By Rodger “MinionsRpeople2″ Caudill

Ruined Pengu Bundle

Join Ruined Pengu in ruining the fun of your foes! Pick up the Ruined Pengu bundle for 650 RP/TC which comes with the following:

  • Ruined Pengu
  • 1 Magical Misfits Egg (Reckoning)
  • 1 Fearless Fellowship Egg (Dawn of Heroes)
  • 1 Ingenious Inventors Egg (Gizmos & Gadgets)

Gizmos & Gadgets Chibi Sale

Just for the duration of patch 12.9, you can pick up Chibi Ekko, Chibi Jinx, and Chibi Vi for 1380 RP/TC. They’ll still come equipped with their signature boom, so be sure to pick them up before the sale ends!

  • Chibi Ekko: 1900 RP → 1380 RP
  • Chibi Jinx: 1900 RP → 1380 RP
  • Chibi Vi: 1900 RP → 1380 RP

System Changes

Dragon Eggs

  • At the start of the game, every player gets an egg.
  • There are 5 different sized eggs. The larger the egg, the more stuff inside but the longer it takes to hatch.
  • Every player gets the same size egg.
  • Every egg has the same value of contents (though items are different)
  • Every egg will contain a Tome of Traits, but bigger eggs will have Components, completed Items, Radiant Item(s), and more!

Augment Combinations

  • Reintroduced Gold/Silver/Silver
  • Lowered the odds of a Prismatic for the 3rd augment
  • Increased the odds of an all Prismatic game
  • Total odds of any Prismatic in game is unchanged

Large Changes

Augments

  • Electrocharge III Damage: 105/135/165/200 → 115/145/180/220
  • Metabolic Accelerator Now only available on 1-4

Traits

  • Assassin Critical Strike chance: 10/30/50% → 10/30/60%
  • Assassin Critical Strike Damage: 20/40/60% → 20/40/75%
  • Challenger Attack Speed: 25/50/80/150% → 25/50/85/160%
  • Chemtech max Health Healing: 4/8/13/20% → 4/8/15/25%
  • Chemtech Attack Speed: 15/40/80/150% → 15/40/90/200%
  • Colossus NEW: 3 Piece Bonus – Your Colossus gain 800 more HP (for a total of 1600)
  • Debonair Health: 200/400/700 → 200/450/800
  • Debonair Ability Power: 20/40/70 → 20/45/80
  • Enchanter Magic Resist: 25/45/70/100 → 25/50/80/125
  • Enchanter Heal & Shield percent increase: 25/50/80/115 → 25/50/80/125
  • Enforcer: NEW: 5 Piece Bonus – Your enforcers gain 80% Attack Speed
  • Hextech on-hit magic Damage while shielded: 15/25/45/75 → 15/30/55/90
  • Mercenary: lowered the Gold slightly from 3 and 5 Mercenary in the 0 to 5 loss range
  • Mercenary average value of Mercenary (7) Orb: 8.9g → 11.37g
  • Mutant, Bio-leeching Omnivamp: 30/55/80% → 30/65/100%
  • Socialite (1) Damage Bonus: 15% → 18%
  • Syndicate Armor & Magic Resist: 55 → 50
  • Syndicate (7) Multiplier: 55% → 50%
  • Yordle (6) Mana Reduction: 30% → 33%

Units: Tier 1

  • Caitlyn Attack Damage: 45 → 50
  • Caitlyn Ace in the Hole Damage: 800/1400/2000 → 900/1500/2250
  • Camille Defensive Sweep Damage: 150/200/300 → 200/275/375
  • Illaoi Harsh Lesson Damage: 200/325/550 → 250/375/650
  • Illaoi Harsh Lesson percent of damage healed from linked enemy: 25/30/40% → 30/35/45%
  • Jarvan IV Attack Speed: 0.6 → 0.7
  • Jarvan IV Ageless Standard bonus Attack Speed Percent: 40/50/70% → 40/55/80%
  • Poppy Buckler Toss Armor scaling: 180/210/240% → 180/220/280%
  • Twitch Piercing Bolt Damage: 30/50/70 → 60/70/80

Units: Tier 2

  • Sejuani Fury of the North Damage: 275/400/650 → 300/450/750
  • Sejuani Fury of the North Stun Duration: 1.5/2/3 → 1.5/1.5/2
  • Zilean max Mana buff: 40/80 → 30/70
  • Zilean Time Bomb Damage: 250/350/700 → 275/400/777
  • Zilean Time Bomb Stun Duration: 1.5/2/2.5 → 1.5/1.5/1.5

Units: Tier 3

  • Cho’Gath Attack Damage: 90 → 100
  • Cho’Gath max Feast stacks: 20/40/999 → 30/60/999
  • Cho’Gath’s size now increases 20% faster. Does not affect his Health growth, he’s just bigger and more menacing
  • Gangplank Parrrley Damage: 110/160/225 → 110/175/275
  • Leona VIP Bonus max Health regeneration per unit targeting her: 0.8% → 1.25%
  • Senna Mana buff: 30/80 → 30/70
  • Senna Piercing Darkness percent Healing: 50% → 60%
  • Tryndamere Health: 750 → 800
  • Tryndamere Spinning Slash 3 empowered autos bonus Damage: 20% → 25%
  • Zac max Mana buff: 60/100 → 50/90
  • Zac Yoink! Damage: 300/400/600 → 300/450/700

Units: Tier 4

  • Ahri Attack Speed: 0.75 → 0.8
  • Alistar Mana buff: 85/170 → 80/160
  • Alistar Pulverize Damage: 150/250/1000 → 200/325/1200
  • Alistar Pulverize stun duration: 2/2.5/8 → 1.5/2/8 sec
  • Draven Attack Damage: 75 → 90
  • Orianna Health: 750 → 700
  • Orianna Mana buff: 50/130 → 30/90
  • Orianna Attack Speed: 0.75 → 0.8
  • Orianna Command: Shockwave Shield amount: 120/170/600 → 140/200/700
  • Orianna Command: Shockwave Damage: 300/450/1200 → 325/450/1500
  • Vi Piltover Pulverizer Damage: 125/200/500 → 175/250/600

Units: Tier 5

  • Silco Attack Speed: 0.65 → 0.7
  • Silco Unstable Concoction Explosion Damage: 250/500/5000 → 350/600/5000

Items

  • Morellonomicon Max Health Burn: 20% → 10%

Small Changes

Augments

  • Cybernetic Implants Health: 150/250/350 → 125/200/300
  • Cybernetic Shell Health: 150/250/350 → 125/200/300
  • Cybernetic Uplink Health: 150/250/350 → 125/200/300
  • Golden Gifts I/II number of Gray Orbs: 2/3 → 3/4
  • Thieving Rascals low roll (worst case scenario) improved

Traits

  • Clockwork base Attack Speed: 10/35/80% → 10/35/70%
  • Scholar Mana regen: 5/12/25 → 5/15/25
  • Innovator Hextech Dragon base Health: 1125 → 1025

Units: Tier 1

  • Singed Health: 650 → 700

Units: Tier 2

  • Rek’Sai max Mana buff: 60/80 → 50/70
  • Warwick Eternal Hunger Healing: 35/45/65 → 30/40/50

Units: Tier 3

  • Ekko Parallel Convergence Damage: 150/200/350 → 150/200/400
  • Malzahar Malefic Visions Damage: 650/900/1025 → 650/900/1100

Units: Tier 4

  • Irelia Bladesurge Damage: 60/90/550 → 75/100/550
  • Sivir Ricochet bonus Attack Speed: 45/65/250% → 30/60/300%

Units: Tier 5

  • Jayce Health: 1000 → 999
  • Kaisa Mana nerf: 75/150 → 80/160
  • Viktor Health: 850 → 851
  • Veigar Furyhorn Storm Damage: 250/300/777 → 300/325/777
  • Zeri Lightning Crash passive on Hit magic damage: 10/20/40 → 12/20/40

Double Up

Systems

Previously players could purchase units while reinforcing, but could not manipulate their own  bench. This resulted in cases where a player would want to buy champions but could not due to their bench being full and having no way to sell units to make room as you can in standard mode. While not a common occurrence, it was still a pain point we wanted to resolve.

  • You can now return to your own board to interact with your bench after reinforcing your partner.
  • As a result the unit shop UI is also turned off while you are watching your partner’s board, but it will reappear when you are looking at your own board. 

Bug Fixes

  • Ashe Volley Tooltip now correctly states 20% Attack Speed slow


Patch 12.9 Notes

[c] NEW CHALLENGES APPROACH! It’s time for patch 12.9, and with it the launch of our brand new Challenges system. Complete them to prove that you really are the best of the best!

[c] Make sure to brace yourselves for more axes and rocks because the mid-scope updates for Olaf and Taliyah go live this patch! Other challenges we’ll be tackling in this edition of Patch Notes include zombies running into towers, capitalist chem-baron monopolies, foxes dashing around the Rift, a not-so-jolly mustachioed man, and cowboys rootin’, tootin’, and (by god?) shootin’ in my Ranked games.

[c] Make sure to follow the Mid-Season Invitational in Busan where Group Stage will be kicking off on May 10! We’ll also be releasing the EDG skinline in celebration of their 2021 World Championship win!

[c] Looking for more challenges? Well, hit the Convergence where Dragon Eggs are shaking things up right before Dragonlands. 

$Lilu “Riot Riru” Cabreros

$Jina “ahrisoo” Yoon

$Paul “RiotAether” Perscheid

#Patch Highlights

|+|

 

High Noon Katarina, High Noon Leona, High Noon Mordekaiser, High Noon Talon, High Noon Varus, and Prestige High Noon Talon will be available May 12, 2022.

EDG Aphelios, EDG Graves, EDG Viego, EDG Yuumi, and EDG Zoe will also be available May 12, 2022.

|-|

#Challenges

|+|

[C] Challenges track your overall progress within League across a ton of categories. Build your legacy through over 300 unique Challenges that celebrate the champs you’ve mained, modes you’ve conquered, plays you’ve made, stuff you’ve collected, and more. 

[C] Show off the Challenges you’re most proud of with Titles and Token. You can see how you measure up in your region with regional leaderboards—now you can finally hit Challenger in something.

[C] No matter how you play, there’s a Challenge for you. 

|-|

#Champions

+++

[UPD] Olaf

[s] Mid-scope update, all abilities adjusted.

[c] Despite Olaf’s popularity in Pro, he’s been one of the least mained champions in League for a while now. The flexibility of Ragnarok as an engage or escape and his fast clear speeds make him the ultimate example of a champ that walks the fine line between OP in Pro and “…meh” in all other levels of play.

[c] With this mid-scope update, we’re aiming to shift some of his power away from his clear speed and into tools that will help players feel stronger and in more control of Olaf’s survivability as he rides the edge of disaster at low health. These changes should not only help better define Olaf’s identity as a Berserker, but also allow him to take a new place as a viable top laner.

###Base Stats

AD Growth :: 3.5 >>> 4.7

AD at level 18 :: 127.5 >>> 148 

Health Growth :: 100 >>> 105

Mana Growth :: 42 >>> 50 

Passive – Berserker Rage

Maximum Attack Speed Granted :: 99% >>> 40-100% (levels 1-18)

[NEW] FIGHT ON :: Berserker’s Rage now provides 10-30% life steal (levels 1-18), based on Olaf’s missing health

[UPD] MAD MATH :: Bonuses max out at ||| 0% Health >>> 30% Health

Q – Undertow

Cooldown :: 7 seconds >>> 9 seconds

Damage :: 80/125/170/215/260 >>> 60/110/160/210/260

Minimum Range :: 300 >>> 425 units

Mana Cost :: 60 at all ranks >>> 40/45/50/55/60

[UPD] PRO AXE JUGGLER :: Picking up axes now fully refunds Q – Undertow’s cooldown, but axes can only be thrown a maximum of once every 3 seconds. (Note: The 3 second limit scales with Ability Haste.)

[UPD] COMING THROUGH :: Included a quality of life buff to Olaf’s Q – Undertow so that it now grants ghosting more consistently to jungle monsters who he hits or are near him when Q is cast

W – Tough It Out

[UPD] NAME CHANGE :: Vicious Strikes >>> Tough It Out

Cooldown :: 16 seconds at all ranks >>> 16/14.5/13/11.5/10 seconds

Attack Speed :: 50/60/70/80/90% >>> 40/50/60/70/80%

Ability Duration :: 6 seconds >>> 4 seconds

[NEW] JUST :: W now resets Olaf’s basic attack timer

[NEW] TOUGH :: On activation Olaf now gains a 10/45/80/115/150 (+25% missing health, capped at 30% of his current HP) shield for 2.5 seconds

[REMOVED] IT :: No longer grants Life Steal

[REMOVED] OUT :: No longer amplifies Olaf’s healing based on missing health

R – Ragnarok

Bonus Attack Damage :: 15/20/25 (+30% AD) >>> 10/20/30 (+25% AD)

Duration :: 6 seconds >>> 3 seconds

Passive Resists :: 20/30/40 >>> 10/25/40

[REMOVED] I AM UNTETHERED :: R – Ragnarok’s passive bonus resistances are no longer lost for the duration of the ability

[NEW] MY RAGE KNOWS NO BOUNDS :: Hitting a champion with a basic attack or E – Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely.

[UPD] Taliyah

[s] Mid-scope update, all abilities adjusted.

[c] Get ready to rock and roam because the one and only Stoneweaver is ready to rumble (the ground). Taliyah has been struggling to find footing on the Rift, not only in mid, but in the jungle as well—not to mention the mechanical complexity and punishing nature of her kit.

For Taliyah’s update, we really wanted to focus on making her more fun (especially for players who’ve been playing her frequently), reviving her presence in mid, and increasing the amount of forgiveness in her kit. We’re hoping these changes shake things up and give her a clean slate to start anew!

###Base Stats

Base Health :: 531 >>> 500

Base Health Regen :: 7 >>> 6.5

Health Regen Growth :: 0.7 >>> 0.65

Base Mana :: 425 >>> 470

Base Mana Regen :: 9.34 >>> 8

Mana Regen Growth :: 0.85 >>> 0.8

Base Armor :: 20 >>> 18

Move Speed :: 335 >>> 330

Passive – Rock Surfing

Out of Combat Bonus Move Speed :: 20-45% (levels 1-18) >>> 10/20/35/55% (levels 1/9/12/15)

Passive Fall Off Time when not near Terrain :: 1 second >>> 2.5 seconds

Q – Threaded Volley

Mana Cost :: 50/60/70/80/90 >>> 60/65/70/75/80

Cooldown :: 7/6/5/4/3 seconds >>> 6.5/5.5/4.5/3.5/2.5 seconds

1-Rock Damage :: 70/95/120/145/170 (+45% AP) >>> 38/61/84/107/130 (+50% AP)

Damage Reduction from Subsequent Stone Shards :: 50% >>> 60%

5-Rock Damage :: 210/285/360/435/510 (+135% AP) >>> 98.8/158.6/218.4/278.2/338 (+130% AP)

Damage Reduction from Subsequent Stone Shards Against Monsters :: 25% >>> 60%

[NEW] SUPER EFFECTIVE :: Each Stone Shard now deals an additional 30 (+10% AP) damage against monsters

[NEW] SCATTERED STONES :: Stone Shards now deal damage in a 175 radius area of effect (approximately 1.6 Teemos)

[NEW] ROCK SOLID :: Q – Threaded Volley will now continue to cast while Taliyah is in Stasis

[NEW] NOT JUST A ROCK :: Casting Q – Threaded Volley on Worked Ground now consumes the Worked Ground to fire a single Boulder that deals double damage [76/122/168/214/260 (+100% AP)] and slows all targets hit in a 225 AoE radius by 30/35/40/45/50% for 2 seconds

Mana Cost on Worked Ground :: 1 >>> 20

Minimum Cooldown on Worked Ground :: 1 second >>> 0.75 seconds

Worked Ground Duration :: 25 seconds >>> 30 seconds

Worked Ground Radius :: 300 >>> 400

[UPD] LEVEL GROUNDS :: The size of Worked Ground on Howling Abyss now matches Summoner’s Rift

[NEW] SKIPPING STONES :: Q – Threaded Volley casts on Worked Ground now has new VFX, SFX, animation, and icon!

W – Seismic Shove

Mana Cost :: 70/80/90/100/110 >>> 40/30/20/10/0

Cooldown :: 16/15/14/13/12 seconds >>> 14/12.5/11/9.5/8 seconds

Knock Up Radius :: 200 >>> 225

Time Delay before Knock Up :: 0.8 seconds >>> 0.75 seconds

[REM] SOFT LIKE SAND :: W – Seismic Shove no longer deals damage

E – Unraveled Earth

Cooldown :: 16/14/12/10/8 seconds >>> 16/15/14/13/12 seconds

Damage on Initial Cast :: 50/75/100/125/150 (+40% AP) >>> 60/105/150/195/240 (+60% AP)

Slow Strength :: 20% (+4% AP) >>> 20/22/24/26/28% (AP ratio removed)

Boulder Detonation Damage :: 50/60/70/80/90 (+30% AP) >>> 25/45/65/85/105 (+30% AP)

Damage Reduction per Subsequent Boulder Hit :: 15% >>> 25%

Maximum Boulder Detonation Damage :: 155/186/217/248/279 (+93% AP) >>> 62.5/112.5/162.5/212.5/262.5 (+75% AP)

Delay Between Casting and Spawning First Row of Boulders :: 0.1 seconds >>> 0 seconds

Delay Between Spawning Rows of Boulders after the First Row :: 0.1 seconds >>> 0.17 seconds

[UPD] TECTONIC SHIFTS :: E – Unraveled Earth now spawns 6 rows of boulders extending outwards from Taliyah with 4 boulders per row (previously spawned 4 rows of boulders with 6 boulders per row)

[NEW] A ROCK AND A HARD PLACE :: Boulders now stun enemies that dash through them for the duration of the dash + 0.6/0.7/0.8/0.9/1 seconds. (Note: the max stun duration is 2 seconds and monsters are always stunned for the max duration).

[REM] IT’S JUST A BOULDER :: E – Unraveled Earth no longer detonates to deal additional damage after 4 seconds

R – Weaver’s Wall

Range :: 3000/4500/6000 >>> 2500/4500/6500 

Dash Range when Jumping off Wall :: 400 >>> 700 

Dash Speed when Jumping off Wall :: 1000 >>> 1200

[UPD] SKIPPING ROCKS :: Moving Taliyah while she is riding the Weaver’s Wall now causes Taliyah to dash to the location clicked, up to the maximum dash range instead of dropping her perpendicular to the wall.

[UPD] SURFS UP :: Dashing when jumping off of the wall is now more forgiving when trying to dash through terrain

[NEW] NOT SO FAST LITTLE SPARROW :: Damage from enemy champions or structures now prevents Taliyah from casting R – Weaver’s Wall for 3 seconds 

[REM] THE PIONEERS USED TO RIDE THESE FOR MILES :: Taking damage no longer knocks Taliyah off her wall

####Bugfixes

[*] Fixed a bug where Taliyah would sometimes lose her passive permanently if she had a spell shield active

[*] Fixed a bug where Taliyah would sometimes not get reduced cooldown on her Q – Threaded Volley when cast on Worked Ground

Ahri

[s] E cooldown increased. R cooldown increased at all ranks.

[c] Ahri’s been getting a lot of play time since her update. She’s incredibly consistent at making picks and assassinating carries, all while remaining relatively safe and just out of reach. We’re lowering the uptime on her CC and dashes to add more thrill to the chase.

E – Charm

Cooldown :: 12 seconds >>> 14 seconds

R – Spirit Rush

Cooldown :: 130/105/80 seconds >>> 140/115/90 seconds

Braum

[s] Passive cooldown decreased late. E damage reduction increased.

[c] Everyone’s favorite Poro Protector has been feeling a little left out in the cold recently. We’re hoping to bring a smile back to his glorious mustache (and his poros’ faces) by beefing up his protective power.

Passive – Concussive Blows

Per-Target Cooldown :: 8/7/6 seconds >>> 8/6/4 seconds

E – Unbreakable

Damage Reduction :: 30/32.5/35/37/40% >>> 35/40/45/50/55%

Hecarim

[s] Q AD scaling increased. W cooldown decreased.

[c] Hecarim is hecc’in weak after the last set of nerfs targeted at his tank build. We’re helping him get his hooves back in the game (while being careful to avoid reintroducing his one-shot E build) by buffing his item scaling and increasing the horsepower behind his key survivability skill to more evenly distribute his power across his kit. These should help Hecarim find a more stable place in today’s meta without turning him into a pseudo-assassin race horse.

Q – Rampage

Physical Damage :: 60/90/120/150/180 (+85% bonus AD) >>> 60/90/120/150/180 (+90% bonus AD)

W – Spirit of Dread

Cooldown :: 18 seconds >>> 14 seconds

Master Yi

[s] R bonus attack speed reduced.

[c] The Wuju Bladesman has gotten a little too fast at killing his enemies, especially in late game. We’re reducing his DPS scaling to slow him down and give his foes a chance to keep up.

R – Highlander

Bonus Attack Speed :: 25/45/65% >>> 25/35/45%

Nidalee

[s] Base health reduced.

[c] Nidalee’s been catching prey left and right with her recently increased spell output, especially at higher levels of play. We’re bringing down her early dueling power so she doesn’t get such an easy Nida…lead.

###Base Stats

Base Health :: 570 >>> 540

Pyke

[s] Passive grey health conversion increased. Q mana cost increased, mana refund increased, now refunds mana upon hitting an enemy champion. R cooldown decreased, “Your Cut” opportunities reduced. 

[c] Pyke’s been a little bone skewed toward mid ever since his changes long ago in Season 9, so we’re reverting them to bring the Bloodwater Ripper back to bot lane. We’re also adjusting some other parts of his kit to further tune him toward the unconventional support he is. Kills (and bags) secured.

Passive – Gift of the Drowned Ones

Damage Converted to Grey Health when near Two or more Enemies :: 40% (+0.5% per Lethality) >>> 45% (+0.5% per Lethality)

Q – Bone Skewer

[NEW] BONE APP THE TEETH :: Bone Skewer now refunds mana upon hitting an enemy champion

Mana Cost :: 50/55/60/65/70 >>> 74/78/82/86/90

Mana Refund:: 50% >>> 75%

R – Death from Below

Cooldown :: 120/100/80 seconds >>> 100/85/70 seconds

[REMOVED] LIGHTER POCKETS :: Pyke no longer receives “Your Cut” gold upon successfully executing enemy champions with his R (last assisting ally will still receive “Your Cut”)

[REMOVED] BOGO IS A NO GO :: Pyke no longer receives additional “Your Cut” gold when allies kill enemies within Death From Below’s execution area

Renata Glasc

[s] Base armor decreased. Passive damage decreased.

[c] Renata Glasc is on her way to monopolizing bot lane at all levels of play, and business is really starting to boom in Elite. She’s been getting a bit too much value prop out of her passive, whereas her return on investment for damage-oriented support items has been relatively low. These small adjustments toward AP item scaling should help balance and diversify her build portfolio. 

###Base Stats

Base Armor :: 29 >>> 27

Passive – Leverage

Additional Magic Damage Against Marked Targets :: 1-3.5% (levels 1-13) (+1% per 100 AP) >>> 1-2% (levels 1-9) (+2% per 100 AP) (damage against unmarked targets unchanged)

Renekton

[s] Health and AD growth increased. W base damage increased, cooldown increased early and decreased late. R base damage increased.

[c] Renekton has largely disappeared from Pro after the fighter item changes in 12.3. We’re looking to add some scaling back so he feels a bit better as the game progresses. We’re also reducing the gap between his W and E second max builds since that choice leads to some serious win rate losses in Average play. You heard it here first, crocs are back in fashion.

###Base Stats

Health Growth :: 92 >>> 97

AD Growth :: 3.75 >>> 4.15

AD at Level 18 :: 132.75 >>> 139.55

W – Ruthless Predator

Cooldown :: 13/12/11/10/9 seconds >>> 16/14/12/10/8 seconds

Total Physical Damage :: 10/30/50/70/90 (+75% AD) >>> 10/40/70/100/130 (+75% AD)

Total Physical Damage when Empowered :: 15/45/75/105/135 (+75% AD) >>> 15/60/105/150/195 (+75% AD)

R – Dominus

Magic Damage per Second :: 40/80/120 (+10% AP) >>> 50/100/150 (+10% AP)

Rengar

[s] W damage against monsters decreased.

[c] Rengar’s changes in 12.7 helped this kitty adapt a little too well to the outdoors to the point where he’s now the top cat in the jungle. We’re reverting a buff to his clear (and that buff only) to otherwise leave him as is.

W – Battle Roar

Damage to Monsters :: 85-150 (levels 1-18) >>> 65-130 (levels 1-18)

####Bugfixes

[*] Fixed a bug where Rengar’s empowered abilities and  W – Battle Roar’s heal would sometimes play through the Fog of War

Shyvana

[s] W damage tick rate decreased.

[c] We’re introducing some small quality of life changes and a batch of bugfixes to help fan Shyvana’s flames.

W – Burnout

Damage Tick Rate :: 1 second >>> 0.5 seconds

E – Flame Breath

[NEW] The area of effect zone from Shyvana’s E – Flame Breath now applies marks to enemies that enter the zone.

####Bugfixes

[*] Fixed a bug where Shyvana’s Q – Twin Bite would not attack player-created targets (like Teemo’s Mushrooms or Illaoi’s Tentacles) twice

[*] Fixed a bug where Shyvana’s Q – Twin Bite’s second attack would not deal damage if the enemy was running away from her

[*] Fixed a bug where Shyvana’s W – Burnout VFX were not correctly displaying when inside of Mordekaiser’s R – Death Realm

Sion

[s] Undead Sion’s Passive damage against structures reduced.

[c] Sion’s been a bit too glorious in death. Although “inting Sion” had a good run, we believe it isn’t a sustainable direction for him or League in the long term. Taking down towers by split pushing should certainly be doable even while behind, but when the strat requires repeatedly dying, it’s not very fun for all parties involved. We’re nerfing undead Sion’s split pushing power in order to restore some balance to his circle of life.

Passive – Glory in Death

[NEW] NOT A WRECKING BALL :: Sion now does 40% reduced damage to structures while in his reanimated frenzy form (includes runes and items) 

Thresh

[s] Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.

[c] What is the value of a soul? (Currently, not very much… ) Thresh has fallen off quite a bit, particularly in Average and Skilled play, so we’re increasing his scaling power by making it more worthwhile to collect the essence of the dead. Gotta catch ’em all.

Passive – Damnation

Ability Power and Bonus Armor per Soul :: 0.75 >>> 1

W – Dark Passage

Shield Strength :: 60/90/120/150/180  (+1 per Soul) >>> 60/90/120/150/180  (+2 per Soul)

Varus

[s] Passive attack speed gained on minion and champion kills increased. W magic damage on-hit increased.

[c] Varus has been relatively weak since his Lethality nerfs last season. We’re buffing his on-hit builds back up to make his vengeance viable again. 

Passive – Living Vengeance

Bonus Attack Speed on Non-Champion Kills :: 10/15/20% (+15% bonus Attack Speed) >>> 10/15/20% (+20% bonus Attack Speed)

Bonus Attack Speed on Champion Kills :: 40% (+30% bonus Attack Speed) >>> 40% (+40% bonus Attack Speed)

W – Blighted Quiver

Bonus Magic Damage On-Hit :: 7/10.5/14/17.5/21 (+30% AP) >>> 7/12/17/22/27 (+30% AP)

#Items

+++

Hullbreaker

[c] Hullbreaker is an important tool for empowering split pushing, but when rushed as a first item, its bounty-ful bonus resists can invalidate laning and lead to unpleasant experiences. We still think it’s a valuable addition to the game since, unlike past split push items like Zz’Rot, Hullbreaker requires champions to stay in the lane they’re split pushing. So we’re nerfing its early game potency. 

Champion Bonus Resists While Hunting Alone (Melee) :: 20-60 (levels 1-18) >>> 10 (levels 1-11), then 20/35/43/51/59/67/75 (levels 12-18)

Champion Bonus Resists While Hunting Alone (Ranged) :: 10-30 (levels 1-18) >>> 5 (levels 1-11), then 10/17.5/21.5/25.5/29.5/33.5/37.5 (levels 12-18)

[UPD] STURDIER HULLS :: Deal 20% bonus damage from all sources against structures >>> ONLY attacks deal 20% bonus damage against structures

#MSI Clash

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[c] MSI 2022 is here, and so are the MSI-themed Clash tournaments! These will be 16-team bracket tournaments, as opposed to the typical 8-team bracket structure. Team formation for the Clash MSI Cup started on May 9, and the tournament begins on May 14 and 15! Team formation for week 2 of the Cup will start on May 16  with the tournament days being May 21 and 22!

As part of MSI Clash, players who purchase a Premium Ticket during Clash are eligible for the following rewards: (NOTE: JP region is excluded from this reward due to legal restrictions.)

  • Players who place 1st through 5th in the tournament will receive a random legacy Conqueror Skin Permanent
  • Players who place 6th-8th will receive a legacy Conqueror Skin Shard

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#Client Update

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[c] We have removed the self-repair button from the League of Legends client settings menu as it was a redundant feature. Client self-repair can still be accessed through the Riot Games client settings menu.

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#Bugfixes & QoL Changes

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[*] Fixed a bug where Swain’s old ability descriptions were displaying in the Champion Details Page

[*] Fixed a bug where Swain could reactivate his E – Nevermove to pull enemies closer to him even if they had cleansed the Root effect

[*] Fixed a bug where Rengar could still deal damage with his Q – Savagery when blinded by Teemo’s Q – Blinding Dart

[*] Fixed a bug where Chaos (Red) side inhibitors would display blue icons when selected

[*] Fixed a bug where Kayle’s movement and attack VO lines were not playing correctly while Ascended

[*] Fixed a bug where Elise’s W – Volatile Spiderling was ignoring Baron and not exploding

[*] Fixed a bug where Nocturne’s R – Paranoia VO line would play louder than intended if players had visibility of more than 1 champion affected by nearsightedness

[*] Fixed a bug where Black Belt Udyr’s Bear Stance was not displaying the correct visual textures

[*] Fixed a bug where Irelia would only receive stacks of her Passive – Ionian Fervor for Champions hit when hitting Champions and minions/monsters simultaneously

[*] Fixed a bug where Lillia was not receiving the correct among of healing from her Passive – Laden Bough 

[*] Fixed a bug where the sound effects for Ashe’s W – Volley would stop playing if it was leveled up to Rank 2 on-cast

[*] Fixed a bug where Gangplank’s R- Cannon Barrage would cancel allies’ auto attacks if it was upgraded with Raise Morale

[*] Fixed a bug where Ekko’s Q – Timewinder tooltip was displaying the incorrect AP ratio

[*] Fixed a bug where the damage from Janna’s Q – Howling Gale was not correctly factoring in the ability’s base AP ratio

[*] Fixed a bug where Wukong’s E – Nimbus Strike into Q – Crushing Blow combo would fail to stack Conqueror

[*] Fixed a bug where Turrets would prioritize and target enemies damaged by Kog’Maw’s Passive – Icathian Surprise

[*] Fixed a bug where Master Yi’s Q – Alpha Strike sound effects would sometimes be audible to the enemy team in the Fog of War

[*] Fixed a bug where Shaco’s Passive – Backstab was sometimes audible to the enemy team from the Fog of War

[*] Fixed a bug where Aphelios’ gun swapping and ability sound effects would sometimes be audible from the Fog of War

[*] Fixed a bug where the sound of Scuttle’s shield breaking would play through the Fog of War

[/*]

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#Upcoming Skins & Chromas

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The following skins will be released in this patch: 

$High Noon Katarina

$High Noon Leona

$High Noon Mordekaiser

$High Noon Varus

$High Noon Talon

$Prestige High Noon Talon

$EDG Aphelios

$EDG Graves

$EDG Viego

$EDG Yuumi

$EDG Zoe

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The following chromas will be released this patch:

$High Noon Katarina

$High Noon Leona

$High Noon Mordekaiser

$High Noon Varus

$High Noon Talon

$EDG Aphelios

$EDG Graves

$EDG Viego

$EDG Yuumi

$EDG Zoe

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